Information Augmented Basketball Jersey

Providing Data-Driven Feedback during Team Sports Activities

TeamAwear consists of a set of basketball jerseys that are equipped with electroluminescent wires and surfaces that reflect specific player-specific statistics in real-time. Each jersey can be wirelessly controlled to represent game-related information on the player in real-time, such as the amount of individual fouls, scores and time alerts.

A participatory user-centered approach guided the development process towards a more meaningful, ethically and ergonomically valid design. The system aims to enhance the awareness and understanding of game-related public information for all stakeholders, including players, referees, coaches and audience members. We initially hypothesized that such increased awareness would positively influence in-game decisions by players, resulting in a more interesting and enjoyable game play experience for all participants. Instead, the case study evaluation demonstrated TeamAwear’s perceived usefulness particularly for non-playing stakeholders, such as the audience, referees and coaches, supporting more accurate coaching assessments, better understanding of in-game situations and increased enjoyment for spectators. The high amount of game-related cognitive load on the players during game-play seems to hinder its potentially positive influence on in-game decisions.

Publications

  • Page, M., Vande Moere, A. (2006). Towards Classifying Visualization in Team Sports. International Conference on Computer Graphics, Imaging and Visualisation. CGIV'06. Sydney, Australia, 25-28 July 2006 (pp. 24-29) IEEE.
  • https://doi.org/10.1109/CGIV.2006.85
  • Page, M., Vande Moere, A. (2007). Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness. International Conference on Pervasive Computing. Pervasive'07. Toronto, Canada, 13-16 May, 2007 (pp. 91-108) Springer.
  • https://doi.org/10.1007/978-3-540-72037-9_6
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